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Games are supposed to be about expressive play, creation and sharing, but often it feels more like it’s about nostalgia and gatekeeping, a competition to see who’s the most insular and obsessed. Especially when, frankly, it often costs me a lot just to be here, pouring my heart all the time in the daily wringer of people who are offended by the very idea of change, by my unwelcome “alternative” presence. If I’m to call what I’m doing “culture journalism,” I struggle to be content with celebrating and evangelizing the games and ideas I love and believe in only to the relatively-small audience that already likes them. While amazing little games and inspiring jams sprout like flowers all the time, the bigger conversations remain static. This endless loop of dog-eared geek references and getting mad on the internet isn’t culture.
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